Similarly, press the space bar and the inventory will appear. Choose the action you want, and the character will attempt to carry it out. Various icons may then appear at the bottom right of the screen, depending upon what action is available, for example talk, use, look, pick-up, climb or perhaps jump. Move George or Nico around with the arrow keys (or whatever keys you decide) and if something is of interest they will look at it and it will sparkle. The Sleeping Dragon is completely keyboard controlled, and utilises an icon system to undertake most actions and tasks. They need to co-operate to complete parts of the game and move forward. Their stories converge and are ultimately shared. You get to play both George and Nico, separately at times and together at others. Nico is still waiting for her big journalistic breakthrough in Paris and is on her way to interview a computer wiz who wants to tell her about the end of the world. George is a patent attorney, based in Idaho but currently on a trip to the Congo to meet with an inventor and sort out the patents on his new energy machine. Six years have passed since their last meeting. The Sleeping Dragon succeeds triumphantly in many respects but the jury may still be out on the interface and the puzzle selection. It's a pedigree to be proud of, and one possibly a little difficult to live up to. What made them so entertaining and enjoyable can be easily gleaned from the earlier reviews, and they still stand up well today.
Review by Steve Ramsey & Gordon Aplin (December, 2003) The first two Broken Sword games, The Shadow of the Templars (aka Circle of Blood) and The Smoking Mirror are fondly remembered, perhaps even revered in the case of the first, by many adventure game players.